> This scene was rendered using 6 of the following light definition, but I
> have tried loads of variations and am now pulling my hair out...
>
> light_source{
> 0
> color rgb <0.9,0.9,0.8>
> fade_distance H*0.8
> fade_power 6
> }
>
> thanks
Reduce your fade_power to 2 as this is a more realistic value. The increase
in area of light over the distance from the source is a square function.
-tgq
Post a reply to this message
|