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I am battling with pov, and loosing... I am lost in the logic of
light_groups.
Here is what I want to get :
In a scene with 3 lights, I want an object to be no_shadow for one light
only. All other objects get and receive shadow as ordinary.
In other words :
I have a light_source wich is contained in an object, so I do not want that
object to hide the light for the rest of the scene; But I want it to cast
shadows from the other light_source. The light in the object shuld cast
shadow also.
I guess I must use two object, one with no_image and no_reflection, set in
different light_groups.
I tried variations around these but could find nothing that worked the way I
wanted.
My last try was this (cut and paste from my last test scene) :
light_group {
Main_back_light
Fill_front_light
light_group {
Inner_light
No_shadow_object // around Inner_light
Rest_of_the_scene
}
light_group {
Shadowing_object // no_image no_reflection but
// with shadow twin of No_shadow_object
}
}
I do not understant why Inner_light seems to affect Shadowing_object - or
rather the other way round : why Shadowing_object cast a shadow over the
whole scene for Inner_light. Do objects in other light_groups cast shadow
even if they are not lighted by the light_sources ?
TIA
Philippe
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