POV-Ray : Newsgroups : povray.binaries.images : Glowing thick wire effect? : Re: Glowing thick wire effect? Server Time
15 Aug 2024 14:16:49 EDT (-0400)
  Re: Glowing thick wire effect?  
From: Hugo
Date: 16 Jul 2002 04:46:04
Message: <3d33dd4c$1@news.povray.org>
> Well I thought about that but I also want the object
> to actually emit light too.

Emitting media works like ambient. It doesn't really emit light.

I was curious as to how it would look with pigments. I made an experiment:


//camera { location <-2,1,-3> look_at 0 }
//camera { orthographic location -3*z look_at 0 }
camera { location -3*z look_at 0 }

light_source { <-15,45,-60>,1 }

#declare Color1=<1, 1, .8 ,.9>;
#declare Color2=<1, 1, .5 ,.65>;
#declare Color3=<1.35, 1.35 ,1.35,0>;

#declare Cyl = cylinder { -1*y, 1*y, .15
 pigment { cylindrical pigment_map {
   [ 0 rgbt 1 ]
   [ .15 rgbt Color1 ]
   [ .39 rgbt Color2 ]
   [ 1 rgbt Color3 ] }
  scale <.135,1,1> }
 finish { ambient 1 diffuse 0 }
}

#declare Sph = sphere { 0, .15
 pigment { spherical pigment_map {
   [ 0 rgbt 1 ]
   [ .15 rgbt Color1 ]
   [ .39 rgbt Color2 ]
   [ 1 rgbt Color3 ] }
  scale <.135,.13,1> }
 finish { ambient 1 diffuse 0 }
}

#declare Number0 = merge {
 #local cnt=0;
 #local step=.01;
 #while (cnt<1)
  object { Cyl scale <1,.04,1>
   translate .95*x rotate (cnt*360)*z }
  #local cnt=cnt+step;
 #end
 no_shadow
 bounded_by { box { <-1.3,1.3,.15>,<1.3,-1.3,-.15> }}
}

#declare Number1 = merge {
 object { Cyl scale <1,.95,1> pigment { turbulence .12 }}
 object { Sph translate -.95*y }
 object { Sph translate .95*y }
 no_shadow
}

object { Number0 translate -.5*x }
object { Number1 translate 1.2*x }

plane { z,10
 pigment { wrinkles
  pigment_map { [ 0 rgb .5 ] [ 1 rgb <1,.7,.6> ] }
  scale 4 }
 hollow
}


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