"Hugo" <hua### [at] post3teledk> wrote:
>...But you can come close by duplicating a texture layer
> 10-30 times (usually enough) each time with a small 'translate' to it, in
> some direction (I suggest random directions for 3d textures, and for
example
> a circular direction for a 2d texture). This works quite well.
That's the one that'd do it :)
The texture I'm using is for a background on a plane aligned such that the
normal points towards the camera. It's basically a pigment_map with a
turbulent facet normal. The trouble is the facets produce abrupt edges and I
wanted a way to blur these a little - this technique seems like the way to
go...
thanks
jim
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