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> I'm creating a layered texture ... The overall effect
> should be similar to adding guassian blur ...
It's not possible. But you can come close by duplicating a texture layer
10-30 times (usually enough) each time with a small 'translate' to it, in
some direction (I suggest random directions for 3d textures, and for example
a circular direction for a 2d texture). This works quite well.
If you have a complex texture layer, duplicating it will get slow, but
sometimes - if you only need a defined area of the texture and not an
infinite non-repeating texture - then you can 'sample' the desired texture
area with the function{} keyword.. I succeded with this as well..
I can dig up the files, but perhaps you get the idea?
Regards,
Hugo
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