POV-Ray : Newsgroups : povray.binaries.images : Loneliness WIP (85kbu) : Re: Loneliness WIP (85kbu) Server Time
15 Aug 2024 08:26:18 EDT (-0400)
  Re: Loneliness WIP (85kbu)  
From: Gail Shaw
Date: 13 Jul 2002 17:16:25
Message: <3d3098a9@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
>
> It has that flat, low-contrast look that I see on images with high
> ambient textures...

I don't know why. Ambient is at the default value

> I can't make out any of the geometry of that brown
> wall.

It's actually not a wall. It's a ground plane. The grass is limited to a
small
area. The plane will be replaced with an iso later and additional vegetation
added.

>Try setting the ambient in all textures to 0 (I use the default
> directive for this) and either use a dim light source at the camera
> position or radiosity. By putting a light source at the camera and
> dropping ambient to 0, you light everything that is directly visible
> from the camera but keep the shading effect from having a direct light
> source instead of flat ambient illumination.

OK,  thanks

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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