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news:i8qtiusukna1bkaftjqee1nekhildarvqe@4ax.com...
> On Fri, 12 Jul 2002 10:23:11 -0400, "TinCanMan"
<Tin### [at] hotmailcom>
> wrote:
> > > Can you use user defined functions to recreate turbulence behaviour ?
> > > If yes, that's could be solution (using some noise functions
additionaly).
> >
> > Possibly.
> > How would you get the translation value from the noise function?
>
> <f_noise(x,y,z),f_noise(y,z,x),f_noise(y,z,x)> ?
>
> ABX
Hmm, I'll try this out.
After reading more into how turbulence works I don't think there is a simple
solution to this. Turbulence works by grabbing a value *from* the
turbulated location rather than moving the point *to* a turbulated location.
-tgq
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