POV-Ray : Newsgroups : povray.newusers : Hi, New to POV-Ray and Concept : Re: Hi, New to POV-Ray and Concept Server Time
4 Sep 2024 22:16:37 EDT (-0400)
  Re: Hi, New to POV-Ray and Concept  
From: Tom Melly
Date: 12 Jul 2002 07:17:37
Message: <3d2ebad1$1@news.povray.org>
"Chen Lin" <lin### [at] ivwnetcom> wrote in message
news:3d2e9ae9@news.povray.org...

Hi Chen,

And welcome to the POV community.

Personally, I would jump straight to the "Beginning Tutorial" section and start
working through that (and don't just read it - start trying out the code in
POV).

You don't say which OS you're on, but I'm assuming Windows (since you used OE
for posting). Depending on when you downloaded POV, please note that a new
version has just been released a couple of days ago (version 3.5). If you are
using an earlier version of POV, I would suggest that you upgrade to the latest
version instead.

About the most complex thing you will come across as a beginner is understanding
the co-ordinate system, and the effect of transformations (scaling, rotating and
translating) - e.g. why rotating and then translating an object is different
from translating and then rotating an object (the main trick to getting the hang
of this is to throw out any idea of objects having a defined centre NOW!).

 Check out the faqs, and don't hesitate to post any questions here if you run
into problems.

You might be tempted/interested in trying out Moray, a gui modeller for POV.
However, although it can help beginners to produce more complex scenes than they
would otherwise manage, it can hold you back in the long run. The URL is
http://www.stmuc.com/moray/

BTW There is a long standing tradition that the first render you should attempt
should be a mirrored sphere hovering over a checkered plane - have fun!


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