POV-Ray : Newsgroups : povray.general : Mesh2 Texture Gotcha : Mesh2 Texture Gotcha Server Time
18 Nov 2024 21:28:29 EST (-0500)
  Mesh2 Texture Gotcha  
From: Tom Melly
Date: 12 Jul 2002 04:49:10
Message: <3d2e9806$1@news.povray.org>
If you apply a texture to a union of several copies of a mesh, and the texture
is  duplicated on each mesh, rather than "flowing" across them, comment out the
uv_mapping keyword in the mesh code.

This is probably bleedin' obvious to some, but I managed to waste a couple of
hours on it last night.

--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM


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