Here is a new render with the 'conserve_energy' put into the glass material,
much better (I hadn't noticed it missing earlier). Some of the other
quality settings have been changed.
Render Time: 1h 35m 26s (P4 1GHz 256RAM WIN2000)
Parse Time: 1s
# photons shot: 28400
# surface photons stored: 26816
global_settings {
adc_bailout 0.00001
ambient_light 1
assumed_gamma 1.8
max_trace_level 25
radiosity{
pretrace_start 0.08
pretrace_end 0.04
count 100
recursion_limit 5
nearest_count 10
error_bound 1.8
low_error_factor .5
minimum_reuse 0.0001
brightness 1
}
photons{
spacing 0.0033
radius 10
autostop 0
gather 200,1000
max_trace_level 5
}
}
20x20 array of spotlights used
glass and metal objects have a target value of 400 (20*20)
I am surprised to get such smooth photon results with such a large target
spacing factor and such a low parse time. Any clue as to why this is so?
-tgq
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![test room2.JPG](/povray.binaries.images/attachment/%3C3d2c6b3a%40news.povray.org%3E/test%20room2.JPG?preview=1)
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