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Rafal 'Raf256' Maj <raf### [at] raf256com> wrote:
> in worst case - You can just shut rays at object, as it was in test wersion
> of distance pattern, but it will by much faster to test intersection of
> pixelized rather then i.e. isosurface or complex CSG
Really? Can you give me actual measurements of this?
Besides, you will just get a "pixelized" distance pattern (ie. the pattern
will be formed of cubes). How is that useful?
> I only suggested : why not optimize (using pre-calculated array) this
> tests
Because insideness test is already very fast. As I said, that's not the
problem. However, a fast insideness test does not help resolving the
distance from the surface of the object.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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