POV-Ray : Newsgroups : povray.binaries.images : POV-Ray vs. Lightwave image (16k + 20k) : Re: POV-Ray vs. Lightwave image (16k + 20k) Server Time
15 Aug 2024 14:22:23 EDT (-0400)
  Re: POV-Ray vs. Lightwave image (16k + 20k)  
From:
Date: 9 Jul 2002 18:35:25
Message: <3d2b652d$1@news.povray.org>
"TinCanMan" <Tin### [at] hotmailcom> wrote in message
news:3d2b4552$1@news.povray.org...
> > I actually prefer Paragon's original image overall, but the caustics are
> > closer to the LW version in TinCanMan's version.  The finish on the
> floating
> > glass sphere makes it look almost cartoony to me.
> Yes, there is a sort of 'halo' around the edge of the glass balls, this is
a
> result of the fresnel type variable reflection.  I don't know if this is
> realistic or if it is a pitfall of using fresnel with transparent objects.
> I'll have to find myself a glass ball to look at.

Did you try conserve_energy?


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