"TinCanMan" <Tin### [at] hotmail com> wrote in message
news:3d2b4552$1@news.povray.org...
> > I actually prefer Paragon's original image overall, but the caustics are
> > closer to the LW version in TinCanMan's version. The finish on the
> floating
> > glass sphere makes it look almost cartoony to me.
> Yes, there is a sort of 'halo' around the edge of the glass balls, this is
a
> result of the fresnel type variable reflection. I don't know if this is
> realistic or if it is a pitfall of using fresnel with transparent objects.
> I'll have to find myself a glass ball to look at.
Did you try conserve_energy?
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