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> Wow, there's an improvement! It looks very good, can you share your
source?
>
> -Paragon
Certainly, I'll post the files in p.b.s-f. My apologies to you, the scene
files look nothing like the originals anymore after I fixed them up to match
my style of coding (especially moray's hideous right-handed method).
I virtually re-positioned each ball by trial and error to try to match the
original. Same with the camera parameters, the camera is now behind the
wall. (Inside rather, I used the method suggested by Captain Tylor with a
transparent inside texture and regulat outside texture. I originally tried
using no_image, but radiosity didn't seem to be affected by that wall with
this method).
-tgq
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