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(sorry for mailing this to you patrick! :-)
Thanks for asking!
I model and render the scene as normal. Then make all the objects white and
100% transparent with high ambient and diffuse finishes (3-4 ish). Remove
any floor and sky and set a white background. When rendered, the image
should be completely white. Then I add a post-process filter, "find_edges"
to the global_settings block and render. Then tweak as necessary. :-)
If I get a chance, I will post the code.
-paul
----- Original Message -----
From: "Patrick Dugan" <pat### [at] usnetcomcorp com>
Newsgroups: povray.binaries.images
Sent: Tuesday, July 09, 2002 10:48 AM
Subject: Re: it has been a while (2 images 115k total)
> If you don't mind sharing, how ARE you doing that? What kind of settings
> result in a
> outline appearance?
>
>
> "Paul Daniel Jones" <pdj### [at] psu edu> wrote in message
> news:3d2abe38@news.povray.org...
> > Hi.
> >
> > I have not been able to touch POV for quite some time now, I am close to
> > finishing up my doctorate so life is busy :-) Any way, my wife is the
> > undergraduate chemistry staff assistant at the university where I am
> > studying and she had a prblem. One of the lab courses uses a custom lab
> > manual which has a lot of hand-drawn illustrations. She asked me if I
> could
> > redo some of them. Of course I said yes! The first image was the
original,
> > the second was what I came up with using MegaPOV 0.6 (my beta expired
and
> I
> > am on a slooooow modem :-(
> > Comments?
> >
> > -paul
> >
> >
> >
> >
> >
> >
>
>
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