POV-Ray : Newsgroups : povray.general : Blurred reflections : Re: Blurred reflections Server Time
19 Nov 2024 00:28:46 EST (-0500)
  Re: Blurred reflections  
From: Warp
Date: 8 Jul 2002 12:19:03
Message: <3d29bb77@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> There aren't any problems with image_maps. You *can* mix normals and 
> blur, it does get tricky though...a built-in feature would be simpler to 
> use.

  A builtin version would also take a lot less memory and be a tiny bit faster.
However, it would be difficult to get the same versatility with a builtin
version - it would have to be designed very carefully.
  Of course I have the feeling that we can forget that when we get pov4
some time in the distant future. My guess is that it will most probably have
some kind of way of specifying quite meticulously how a surface is colored
(something extremely similar to renderman shaders). Making any kind of
blurred reflection with that will probably be very easy.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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