What you can do for the back wall is use a plane with an interior texture
using the wall texture and for the exterior texture make it transparent so
you can see through it like a window and place the camera farther back.
"Paragon" <use### [at] host com> wrote in message news:3d28cd36@news.povray.org...
>
>Actually, I don't know
> how to adjust the camera properly so that I can get a good perspective in
> such a small room.
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