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Christopher James Huff <chr### [at] maccom> wrote:
> It might be possible to make a patch that has the same
> flexibility but is as optimized as possible, it would be a bit more work
> than the MegaPOV blur but it is possible.
I would bet that in pov4 we will have some way of saying in a texture
(or whatever property of the surface) things like "shoot a ray in this
direction and return me the color", which can eventually be used to make
blur-reflecting textures or whatever we like.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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