POV-Ray : Newsgroups : povray.general : Blurred reflections : Re: Blurred reflections Server Time
19 Nov 2024 00:34:52 EST (-0500)
  Re: Blurred reflections  
From: Warp
Date: 7 Jul 2002 19:02:34
Message: <3d28c88a@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> It might be possible to make a patch that has the same 
> flexibility but is as optimized as possible, it would be a bit more work 
> than the MegaPOV blur but it is possible.

  I would bet that in pov4 we will have some way of saying in a texture
(or whatever property of the surface) things like "shoot a ray in this
direction and return me the color", which can eventually be used to make
blur-reflecting textures or whatever we like.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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