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> How thick is this wall? If it is just a shape surface, it is infinitely
> thin, and POV might not be able to decide which side of the surface the
> photons belong to. If you give the wall some actual thickness, this
> might go away.
It's just a surface made of triangles, translated from pro-engineer.
I don't know how I could convert it to have thickness.
I was sort of afraid this might be the case.
I've tried varying the intensity of the LEDs, it gets better with lower
intensities, but never goes away. I guess I'll have to turn the photons off
on the LEDs, which is a pity.
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