|
![](/i/fill.gif) |
Nice image!
In article <3d24746e@news.povray.org>, Bryan wrote:
>I tried media, and transparency, but niether seems to work.
>if I make the beams too transparent, they have shadows on them, media won't
>'scatter' ambient light...
>
>Can I get a suggestion on how to do this?
You might try using media with a "cylindrical" density. I've found it
to work well for this sort of thing. For example (using megapov or
3.5 beta)
camera {
location <0, 0, -1>
look_at <0, 0, 1>
}
cylinder {
<0, -1, 0>,
<0, 1, 0>,
0.01
hollow
texture {
pigment { colour rgbt <1, 1, 1, 1> }
}
interior {
media {
emission 30
method 3
intervals 1
samples 3
density {
cylindrical
colour_map {
[0.0 rgb <0, 0, 0>]
[0.5 rgb <0.2, 0, 0>]
[1.0 rgb <1, 0, 0>]
}
scale <0.01, 1, 0.01>
}
}
}
}
You can adjust the profile of the beam by fiddling with the
colour_map. Hope that helps,
Tom York
Post a reply to this message
|
![](/i/fill.gif) |