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I was scanning the sections on normals and the example here seems to show
the same
doubling of normals that I used. The docs says they will be blended rather
than only using the
last one.
3.9.2.2 Blending Normals
Normals can be layered similar to pigments but the results can be
unexpected. Let's try that now by editing the sphere as follows.
sphere {
<0,0,0>, 1
pigment { Gray75 }
normal { radial frequency 10 }
normal { gradient y scale .2 }
}
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3d24798d@news.povray.org...
> Patrick Dugan wrote:
>
> > normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
> > normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
> > }
> >
> > ** Yes I know the double scale commands is a bit silly **
>
> Why? I use multiple scale commands a lot! ;) But multiple normal
> statements *really* seems silly... only the last counts! :)
>
> To achieve what you want, you need a normal_map with entries at
different
> scales. Take a look at the manual (6.7.2.2), and experiment with different
> patterns, both for the normal_map pattern and for the map entries.
>
> And don't forget to use HQ antialiasing or focal_blur.... :)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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