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Nevermind. It finally dawned on me. If I use the normal map I can specify
the percentage of that dent/bump used.
Thanks!
"Patrick Dugan" <pat### [at] netins net> wrote in message
news:3d24846c@news.povray.org...
> Well when I experiment I come up with all sorts of goofy code! But even
> with a SINGLE normal can't you space out the small dents/bumps?
>
> "Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
> news:3d24798d@news.povray.org...
> > Patrick Dugan wrote:
> >
> > > normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
> > > normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
> > > }
> > >
> > > ** Yes I know the double scale commands is a bit silly **
> >
> > Why? I use multiple scale commands a lot! ;) But multiple normal
> > statements *really* seems silly... only the last counts! :)
> >
> > To achieve what you want, you need a normal_map with entries at
> different
> > scales. Take a look at the manual (6.7.2.2), and experiment with
different
> > patterns, both for the normal_map pattern and for the map entries.
> >
> > And don't forget to use HQ antialiasing or focal_blur.... :)
> >
> > --
> > Jaime Vives Piqueres
> >
> > La Persistencia de la Ignorancia
> > http://www.ignorancia.org
>
>
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