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Well when I experiment I come up with all sorts of goofy code! But even
with a SINGLE normal can't you space out the small dents/bumps?
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3d24798d@news.povray.org...
> Patrick Dugan wrote:
>
> > normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
> > normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
> > }
> >
> > ** Yes I know the double scale commands is a bit silly **
>
> Why? I use multiple scale commands a lot! ;) But multiple normal
> statements *really* seems silly... only the last counts! :)
>
> To achieve what you want, you need a normal_map with entries at
different
> scales. Take a look at the manual (6.7.2.2), and experiment with different
> patterns, both for the normal_map pattern and for the map entries.
>
> And don't forget to use HQ antialiasing or focal_blur.... :)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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