POV-Ray : Newsgroups : povray.binaries.images : Metal texture/normal gurus.. : Metal texture/normal gurus.. Server Time
15 Aug 2024 10:17:13 EDT (-0400)
  Metal texture/normal gurus..  
From: Patrick Dugan
Date: 4 Jul 2002 10:58:40
Message: <3d2462a0@news.povray.org>
I am trying to create a "realistic" rose gold metal texture.  I want to have
very small dents and bumps
show up sparingly.  The example I have tried below creates small dents and
bumps but they are quite
close together and there are a lot of them.  What method/command in the
normal will space these small
dents and bumps much further apart but keep them as small?

#declare Gold_Texture2   =
   texture {
      pigment{ rgb <1.0, 0.50, 0.35>}   // Rose Gold color
      finish{
         metallic
         reflection 0.8
         ambient 0.01  // 0.2
         diffuse 0.5
         phong 1.0
      }
      normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
      normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
   }

** Yes I know the double scale commands is a bit silly **

I'm attaching the "polished" version of the metal and the "denty" version of
the metal.


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Attachments:
Download 'Metal1.jpg' (5 KB) Download 'Metal2.jpg' (8 KB)

Preview of image 'Metal1.jpg'
Metal1.jpg

Preview of image 'Metal2.jpg'
Metal2.jpg


 

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