I am trying to create a "realistic" rose gold metal texture. I want to have
very small dents and bumps
show up sparingly. The example I have tried below creates small dents and
bumps but they are quite
close together and there are a lot of them. What method/command in the
normal will space these small
dents and bumps much further apart but keep them as small?
#declare Gold_Texture2 =
texture {
pigment{ rgb <1.0, 0.50, 0.35>} // Rose Gold color
finish{
metallic
reflection 0.8
ambient 0.01 // 0.2
diffuse 0.5
phong 1.0
}
normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
}
** Yes I know the double scale commands is a bit silly **
I'm attaching the "polished" version of the metal and the "denty" version of
the metal.
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Preview of image 'Metal1.jpg'
![Metal1.jpg](/povray.binaries.images/attachment/%3C3d2462a0%40news.povray.org%3E/Metal1.jpg?preview=1)
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![Metal2.jpg](/povray.binaries.images/attachment/%3C3d2462a0%40news.povray.org%3E/Metal2.jpg?preview=1)
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