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marabou <not### [at] available net> wrote:
> the ground is impressive to me. how did you made it? i remind that there
> was a way to bump checkers or so...
plane
{ y,0
pigment { checker rgb <1,.8,.5>, rgb <1,.5,.3> }
finish { specular .5 roughness .1 }
#declare TileSlope =
slope_map { [0 <0,1>][.025 <1,0>][.975 <1,0>][1 <0,-1>] }
normal
{ average normal_map
{ [1 granite .4 scale .3 noise_generator 2]
[1 gradient x 2 slope_map { TileSlope }]
[1 gradient z 2 slope_map { TileSlope }]
}
}
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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