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Ben Chambers wrote:
>
> Add this to your scene:
>
> sphere {
> 0,10000 // Adjust radius for scale of scene
> pigment {color rgb 0}
> hollow
> }
>
this is my code framgment and every combination brings no soulution. what
went wrong?
//----------------------------------------->>>code fragment
#declare Spere = 1;
#declare Spere = ?;
#declare Background = ?;
camera{ location <0.25,0.6,-1> look_at <0.25,0.2,0>}
light_source{
<-1,5,-1> color <1,0.92,0.43>
}
light_source{
<2,2,0.5> color White*0.5
}
plane{
y,0
pigment{
color <1,1,1>
}
normal{
wrinkles 0.8
}
}
plane{
z,-3
pigment{
color <0.16,0.63,1>
}
}
#if (Plane)
plane{
z,1
pigment{
color <1,0.80,0.42>
}
}
#end
#if (Sphere)
sphere{
0,10000
pigment{color rgb 0}
hollow
}
#end
#if (Background)
background {color Blue}
#end
fog{
distance 0.7
fog_type 2
fog_offset 0.15
fog_alt 0.05
color <1,1,1>
}
//-----------------------------------------<<<code fragment
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