I made the glass principally with cones and cylinders using toruses and
spheres to soften the edges while the handle is a merge of bicubic patches.
Some month ago I modeled the same glass with Blender so in my first attempt
with Pov-ray I tried to reuse if but I found it was too faceted. With not
too much difficulty I managed to model it with the CSG technique producing a
full detailed model.
The table is indeed oversaturated... I'll reduce the phong and specular
effect.
Is green really not-typical in CG? Why?
Thanks,
Seppe
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