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It used to be that when you rotated an object in the animation mode at a
certain keyframe, the object would revolve until it reached that angle. I
speak, of course, about having something revolve more than once over the
course of the animation. For example, object a would be a 0 degrees at frame
0 and 720 degrees at frame 100. This would cause it to rotate twice over
that timespan. Well, am I missing something, or has this ceased to work in
v3.3 (7025)? Just wondering...
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