POV-Ray : Newsgroups : povray.general : Scripting guidance : Re: Scripting guidance Server Time
18 Nov 2024 23:17:48 EST (-0500)
  Re: Scripting guidance  
From: Harold Baize
Date: 19 Jun 2002 23:09:43
Message: <3d114777@news.povray.org>
That could be accomplished with an old fashioned
DOS batch file. Maybe someone else can describe
how to do it within the Windows GUI.

Harold

"Dennis Miller" <dhm### [at] attbicom> wrote in message
news:3d112fe8$1@news.povray.org...
> Sorry, can you clarify that a bit. I want to set up a batch of animations
to
> render during my vacation. Each scene file will be in a separate folder
and
> will need its own start and end frame, plus most importantly, its own
clock
> setting. I tried copying povray.ini to each folder, but it still rendered
> using the default povray.ini in the Renderer folder
> So how can I set up numerous ini files, one per folder, then run a Queue
so
> that each scene renders with its own settings? Do I need to add something
to
> the actual scene? I am using the GUI under Windows.
> Thanks
> D
> "Harold Baize" <bai### [at] itsaucsfedu> wrote in message
> news:3d111f40$1@news.povray.org...
> >
> > "Chris Friedl" <cfr### [at] bigpondnetau> wrote in message
> > news:3d106cd9@news.povray.org...
> > > Also, I'm working on animations, and have discovered some of the
> animation
> > > options (Final_Frame etc). It seems that I have to put these in my
> > > povray.ini file to work. However whenever I want to switch from
> generating
> > > all images of the animation sequence, to say, only one image, I have
to
> > edit
> > > this file and change the value of Final_Frame to 1. Same is true if I
> want
> > > to switch on or off writing of rendered image output files in a
working
> > > session. Is there any easier way to do this than editing povray.ini?
Can
> > > these controls be placed in the pov script I am working on. It wasn't
> > clear
> > > to me how to do this from the documentation.
> >
> > Some of these could be accomplished by editing the POV QuickRes.ini
file.
> > It isn't limited to resolution settings. I've customized mine to include
> > animation
> > settings for rendering stereo pairs. For example:
> >
> > [800x600, AA 0.3]
> > Width=800
> > Height=600
> > Antialias=On
> > Antialias_Threshold=0.3
> >
> > [Stereo 800x600]
> > Initial_Frame = 1
> > Final_Frame = 2
> > Initial_Clock = 0
> > Final_Clock = 1
> > Cyclic_Animation = off
> > Pause_when_Done = off
> > +w800 +h600
> > AntiAlias=On
> >
> > I can chose to render just one image or a stereo pair by selecting
> > the corresponding "quickres" setting. The animation values result in
> > two images rendered, within the scene script file the clock value
> > moves the camera to give two view for stereo effect.
> >
> > This is the camera definition that makes use of clock value:
> >
> > //----- S t e r e o  C a m e r a -------\\
> > #declare dist=15;
> > #declare Camx=dist/60;
> > #if (clock)
> >   #declare Camx=-(dist/60);
> > #end
> > camera {location <Camx,-0.5, -15> look_at <Camx,0,0>
> > }
> >
> >  You can do a lot with a customized quickres.ini file.
> >
> > Harold
> >
> >
>
>


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