|
![](/i/fill.gif) |
Sorry, could you explain this a bit more? I want to use rad in an
animation - are you saying that your method accelerated the render and
improved the quality? If so, could you run this past me step by step?
Thanks,
D.
"TinCanMan" <Tin### [at] hotmail com> wrote in message
news:3d10a73d@news.povray.org...
> I was trying out the technique of saving the rad data and loading them for
> use in an animation.
> To save the rad data I used a 270degree fisheye camera located between the
4
> spheres and looking down and rendered at 500x500 with these settings:
>
> radiosity{
> pretrace_start 0.08
> pretrace_end 0.01
> count 1200
> nearest_count 20
> error_bound 0.5
> recursion_limit 3
> low_error_factor .5
> minimum_reuse 0.0001
> brightness 1.5
> adc_bailout 0.00001
> }
>
> for the animation, I relocated the camera and rendered each frame at
160x120
> (I wanted quick results)
> The initial settings took about an hour to render and the resulting
> animation of 72 frames took about an hour as well. (BTW the original
images
> look tons smoother than the animation)
>
> -tgq
>
>
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |