POV-Ray : Newsgroups : povray.binaries.animations : Radiosity and Animation : Re: Radiosity and Animation Server Time
19 Jul 2024 17:15:46 EDT (-0400)
  Re: Radiosity and Animation  
From: Dennis Miller
Date: 19 Jun 2002 21:36:17
Message: <3d113191$1@news.povray.org>
Sorry, could you explain this a bit more? I want to use rad in an
animation - are you saying that your method accelerated the render and
improved the quality? If so, could you run this past me step by step?
Thanks,
D.

"TinCanMan" <Tin### [at] hotmailcom> wrote in message
news:3d10a73d@news.povray.org...
> I was trying out the technique of saving the rad data and loading them for
> use in an animation.
> To save the rad data I used a 270degree fisheye camera located between the
4
> spheres and looking down and rendered at 500x500 with these settings:
>
>     radiosity{
>       pretrace_start 0.08
>       pretrace_end   0.01
>       count 1200
>       nearest_count 20
>       error_bound 0.5
>       recursion_limit 3
>       low_error_factor .5
>       minimum_reuse 0.0001
>       brightness 1.5
>       adc_bailout 0.00001
>     }
>
> for the animation, I relocated the camera and rendered each frame at
160x120
> (I wanted quick results)
> The initial settings took about an hour to render and the resulting
> animation of 72 frames took about an hour as well. (BTW the original
images
> look tons smoother than the animation)
>
> -tgq
>
>
>
>
>
>


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