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"Apache" <apa### [at] yahoo com> wrote in message
news:3d0ff353@news.povray.org...
>
> No lightsource, just a sphere with a very high ambient. I think the
results
> are better than using photons which I tried before but didn't give me the
> results I wanted. And sorry, no soft edges. (yet?)
Something tells me you are working with a relatively slow CPU there. Either
that or you have incredible settings for radiosity, AA, whatever else. The
key is looking pretty good now, maybe more a composite material instead of
plastic?
About the softer edges. Having just done a key too, after seeing yours first
though, you might give a try at the same thing I did. Which was, make a
hf_gray_16 image of the key object having a gradient y color_map going from
rgb 0 to rgb 1 with a focal blurred camera, and use that for a heightfield.
In fact, going about it this way you could add scratches too by overlaying
another partially transparent texture.
Wish I had the ability to edit 16 bit images in a paint program.
Oh yeah, I must comment on the teeth. Checking my keys here they don't ever
cut into that narrower guiding rail part but only into the wider lower one.
Thought I better speak up about that. Still, it's a better key than mine.
bob h
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