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I originally ran into this problem running 3.5 RC6 on W2K, but 3.1g
exhibits the same problem. When I run the scene below, I get a parse
error, "no matching } in texture, # found instead." Here's a sample
file that causes the parse error:
#include "colors.inc"
#macro fooTexture()
texture {
pigment { Red }
}
texture {
#if (0)
pigment { Blue }
#else
pigment { Green }
#end //if(0)
}
#end//macro fooTexture()
#declare foo_texture = fooTexture()
Any #-whatever within the 2nd layer texture causes this error. Try
replacing the #if .. #else .. #end with #declare causeParseError =
1;
The strange thing is that if I put #if's in the Red layer, it parses
fine. OK, then you get "error: No objects in scene". :-)
Any idea what causes this problem? I know about the note in section
6.7.6, "Layered Textures", but that has to do with macros inside
layered textures. This is the other way around, layered textures
inside a macro. I don't see any syntax ambiguities.
Help?
-Scott
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