"Mike Williams" <mik### [at] hotmailcom> wrote in message
news:3d0f55fe@news.povray.org...
> I am currently using liquid spray to create molten metal. I know I could
go
> in and add to it to make it do what I want but I am wondering if anyone
has
> updated it to 3.5 or made a different one. I need to put lights at points
> with in the flow. I was hoping to randomly pick centers of blobs to add
> lights to. I do not want to put lights at every blob. That would make the
> rendering to slow.
>
> The project I am working on is an animation that has molten metal falling
to
> the ground and splashing into the shape of a manhole cover. The liquid
would
> stop flowing and the man hole cover would change from glowing metal to the
> dull gray at completion.
>
> Any ideas or should I just use brute force?
If I understood you correctly a solution might be using radiosity and adding
an ambient component to the metal. In the animation the ambient value could
then be decreased. The only downside I can see is that it takes a lot of
time.
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