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Thanks for all the conversation, but here's the application:
I have a blob human figure. I want a little emblem on the chest (like the
"4" on Reed Richards or the "S" on Superman.) A map_type 0 allows me to
nicely place a bitmap which is "just the emblem", a square, on the chest,
but also puts it on the back. A map_type 2 (is that cylindrical?) takes my
bitmap and wraps it around the hole perimeter of my object, while wildly
distorting it.
I want:
EMBLEM
EMBLEM
EMBLEM
I'm afraid map_type 2 would require a bitmap like this below, with a huge
headache of trying to decide how much extra --- solid color to add:
------------------EMBLEM---------
------------------EMBLEM---------
------------------EMBLEM---------
I'm stuck with Mega 0.7 for now for personal reasons. And I don't
understand a slope_map application for this problem.
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