> > I'd work a bit on making the sand look smoother..
> If by "smoother" you're referring to the obvious triangles in the
> foreground, they're there because I'm rendering the height field with
> low resolution and smoothing off to speed it up. A final render would
> use better settings.
That's what I meant, and I can tell you've got that covered :)
Great blob skills!
-Peter
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