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OK, I found the true culprit. I'm using Chris Colefax's explode macros to
blow up a multi-textured object. So I also have:
#declare particle_texture = fooTexture();
...
#include "Explode.inc"
If I comment out the #declare, or don't put #-something inside the 2nd
layer, it works fine. I still don't see any syntax ambiguities. Any clue?
-Scott
"Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
news:3d0de779$1@news.povray.org...
> No problems with me.
>
> Version 3.5.beta.RC6 win32 (.msvc)
> Win98SE, 160MB, Celeron 500
>
> Alf
>
>
>
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