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"bob h" <omn### [at] charter net> wrote in message
news:3d0d61c7@news.povray.org...
> Hi Scott, sorry I can't confirm (RC6, WinXP).
>
> I did experience this kind of error back in v3.1g but that wasn't in macro
> form, just the layered texture. I checked your trouble out the way you
said,
> and also with #declare and #if embedded within both 1st and 2nd layers. So
I
> don't know why it happens that way for you.
>
> You didn't give your specs so it would be a good idea to let everyone know
> which beta and system you are using.
>
> bob h
Sorry, W2K, RC6. To put a wrapper around the example I provided, I tried
something like this:
object { sphere { < 0,0,0>, 1 fooTexture() } }
Even involking the fooTexture() macro in something as simple as this caused
the parsing error.
-Scott
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