POV-Ray : Newsgroups : povray.beta-test : macro issue : Re: macro issue Server Time
29 Jul 2024 08:19:59 EDT (-0400)
  Re: macro issue  
From: Scott Wasson
Date: 17 Jun 2002 08:46:40
Message: <3d0dda30$1@news.povray.org>
"bob h" <omn### [at] charternet> wrote in message
news:3d0d61c7@news.povray.org...
> Hi Scott, sorry I can't confirm (RC6, WinXP).
>
> I did experience this kind of error back in v3.1g but that wasn't in macro
> form, just the layered texture. I checked your trouble out the way you
said,
> and also with #declare and #if embedded within both 1st and 2nd layers. So
I
> don't know why it happens that way for you.
>
> You didn't give your specs so it would be a good idea to let everyone know
> which beta and system you are using.
>
> bob h

Sorry, W2K, RC6.  To put a wrapper around the example I provided, I tried
something like this:

object { sphere { < 0,0,0>, 1  fooTexture() } }

Even involking the fooTexture() macro in something as simple as this caused
the parsing error.

-Scott


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