POV-Ray : Newsgroups : povray.binaries.scene-files : Cristal.inc : cristals (as in LiquidGlass) : Re: Cristal.inc : cristals (as in LiquidGlass) Server Time
2 Sep 2024 06:16:35 EDT (-0400)
  Re: Cristal.inc : cristals (as in LiquidGlass)  
From: Dennis Miller
Date: 13 Jun 2002 18:30:06
Message: <3d091cee$1@news.povray.org>
Could you post a sample .pov file?
thanks,
.d

"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:3d08ebd2@news.povray.org...
>
> "Timothy R. Cook" <z99### [at] bellsouthnet> wrote in message
> news:3D0### [at] bellsouthnet...
> > ...
> >
> > That seems a little complex for li'l ol' me...I was hoping for a CSG
>
> ah ah ah
>
> well... uh.... you can toy with it anyway :)
>
> I used to have a csg-based version but it ate up lots of
> memory and was much slower than this mesh-based
> version. In another scence, there are like, say, 100 000
> cristals... every K you save starts to be important :)
>
> Best,
>
>     S.
>
> > ^_^;
> >
> > --
> > Tim Cook
> > http://empyrean.scifi-fantasy.com
> > mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
> >
> > -----BEGIN GEEK CODE BLOCK-----
> > Version: 3.12
> > GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> > N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> > PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> > D++(---) G(++) e*>++ h+ !r--- !y--
> > ------END GEEK CODE BLOCK------
> >
>
>


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