POV-Ray : Newsgroups : povray.binaries.scene-files : Cristal.inc : cristals (as in LiquidGlass) : Re: Cristal.inc : cristals (as in LiquidGlass) Server Time
2 Sep 2024 06:15:47 EDT (-0400)
  Re: Cristal.inc : cristals (as in LiquidGlass)  
From: Steven Pigeon
Date: 13 Jun 2002 15:00:34
Message: <3d08ebd2@news.povray.org>
"Timothy R. Cook" <z99### [at] bellsouthnet> wrote in message
news:3D0### [at] bellsouthnet...
> ...
>
> That seems a little complex for li'l ol' me...I was hoping for a CSG

ah ah ah

well... uh.... you can toy with it anyway :)

I used to have a csg-based version but it ate up lots of
memory and was much slower than this mesh-based
version. In another scence, there are like, say, 100 000
cristals... every K you save starts to be important :)

Best,

    S.

> ^_^;
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


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