I have had a look at the noise_generator info as suggested.
The following image shows the results using the 3 noise_generators, 1, 2 and
3 (in that order, top to bottom). The docs state that 0 is also valid but
doesn't say what it is, I am assuming that 0 would force it to use whatever
gets set as the default type, can anyone verify (should this be added to the
docs somewhere?).
Secondly, I would like some feedback here regarding the macro.
Would it be prefered to
1) add (yet) another variable for the user to set the generator type
or
2) force a specific generator type and if so, which one?
Thanks for the info all.
-tgq
PS. I will post the resulting macro in one of the scene-file groups.
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