POV-Ray : Newsgroups : povray.general : using average for blurred reflection : Re: using average for blurred reflection Server Time
19 Nov 2024 01:47:25 EST (-0500)
  Re: using average for blurred reflection  
From: TinCanMan
Date: 11 Jun 2002 12:43:25
Message: <3d0628ad$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message
news:3d060203$1@news.povray.org...
> With one texture, you have one pigment, one normal, and one finish. Even
if
> you have a complex pigment, the result will be merged and returned as one
> pigment. Similar with normals and finishes, what ever they contain, will
be
> returned as one result - one object layer, so to say.
>
> With multiple textures, you have multiple object layers. This is necessary
> for the blurred reflection trick to work. It needs multiple normals on the
> object.
>
> Regards,
> Hugo

Yes, I geuss that makes sense somewhat. Perhaps I should suggest that it be
added to the docs (as I can't seem to find something that indicates this)?
See also my new posting in p.b.i for my results.

-tgq


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