>
> Even blurring the sharp edges might not hide them. Smooth edges just
> reflect light differently. I keep on thinking there has to be a way to
> use surface normals to simulate smooth edges, like maybe with the
> proximity pattern or something.....
>
There is a way to do this, I have already done it. I used an averaged
pigment of the object pattern of the object, each time a little bit
translated. It gives nice results for only a little bit smoothed edges and
is not too slow if you dont use too much samples.
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