"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3d04030e$1@news.povray.org...
> This noise is post processed, no? What's the difference between that and
> jitter?
I guess that setting some jitter may slow down (more!) the render. A
postprocessed noise lets you add noise by trial-and-error without having to
re-render the scene too many times.
Fernando.
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