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PoD wrote:
> But it defeats the purpose of localised AA somewhat
> if you use the same settings for the background as
> for your (possibly small) object.
First, it would not always be the case that the background would even
require any AA at all. With soft backgrounds I think that object
specific AA could work pretty seamlessly.
Second, if a little AA was required for the background too, there can
still be a huge difference between low-quality AA and high-quality AA.
I think object-specific AA could work well. The biggest problem as I see
it would be to make bounding objects that were tight enough so that not
too many calculations are wasted...
Rune
--
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