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"Slime" <slm### [at] slimeland com> wrote...
> Wow, that's very nice, though the caustics don't appear quite as realistic
> to me in this as they did in the brazil image. I'm sure it's just a matter
> of a slightly different shape of ring, though.
POV's photons look different in this scene because POV is still shooting
photons from a single point. You can enable POV to shoot photons from the
area light by adding "photons{area_light}" to the light_source definition.
Also, add "gather 0,200" to the photons block in the global settings (to
smooth the splotchiness introduced by the area-light photons). (This last
part might require the next RC of POV 3.5... it may not work quite right
with the current release.)
-Nathan
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