"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:3CFE7B20.9FFE9E26@infomagic.net...
> If you don't mind a really long render, try doing the ground as an
> isosurface instead of using a normal. If it's too clean, you can always
> add a normal on top of it to add a little grit.
A heightfield could also do it.
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