POV-Ray : Newsgroups : povray.binaries.images : (to bob h) Blob component dominates texture : Re: Blob component dominates texture (control?) Server Time
15 Aug 2024 14:16:07 EDT (-0400)
  Re: Blob component dominates texture (control?)  
From: bob h
Date: 4 Jun 2002 14:35:55
Message: <3cfd088b@news.povray.org>
The old saying, where there's a will there's a way, comes to mind. Congrats
on coming up with a workaround. Trying it out here something is illogical
about what's happening, or I just haven't grasped the meaning of it yet.

I just tried this out to get a match head:

blob {
   threshold .6
   cylinder {-1*x,0,.125,1  pigment {
                gradient x
                pigment_map{
                [0.47 red 1]
                [0.53 rgb 0.8]}
                triangle_wave scale 2 //frequency -1
                translate .5*x
                }
            translate <0, 0, 1>}
   sphere {0.125*x,0.1,1 pigment {//red 1}
                gradient x
                pigment_map{
                [0.8 red 1]
                [0.9 rgb 0.8]}
                scallop_wave scale .25 //frequency -1
                translate -.2*x
                }
    translate <-0.055, -0,1>}
}

There's obviously some control with this, but so far it's not exactly simple
at all for me to figure what I'm doing.

bob h


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.