POV-Ray : Newsgroups : povray.beta-test : Smooth mesh2 artifacts : Re: Smooth mesh2 artifacts Server Time
29 Jul 2024 16:31:28 EDT (-0400)
  Re: Smooth mesh2 artifacts  
From: Slime
Date: 29 May 2002 22:16:23
Message: <3cf58b77@news.povray.org>
>   Of course "difficult" is not the same as "impossible".
>   It should be possible to achieve the desired effect by making some ugly
> hack. When I looked at the code I tried to find a clean and nice way of
> doing it, but due to the structure of the code I didn't find any.


Yeah. I imagine the code that does the normal checking is just really far
separated from the code specific to height fields and meshes. It's cool,
I'll deal. =)

Actually, I'm waiting for the source code for other reasons too... for
instance, i'm *dying* to be able to create a camera through six functions of
u and v: three functions would determine the camera's position as a functoin
of u and v, and three of them determine the direction the camera is looking
in. (three functions for each in order to create an <x,y,z> vector.)

I dunno. Lots of stuff I'm excited to look into.

 - Slime
[ http://www.slimeland.com/ ]


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