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Slime <slm### [at] slimeland com> wrote:
> So, would it be too difficult if, when doing the test to see if the normal
> vector should be flipped around, instead of using the perturbed normal, it
> used the actual normal? At least with smoothed triangles?
Yes, it would be difficult with the current implementation. I have looked
at the code myself.
Hopefully it will be fixed in pov4, as rewriting the whole engine will
allow to take into account this kind of things.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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