POV-Ray : Newsgroups : povray.beta-test : Smooth mesh2 artifacts : Re: Smooth mesh2 artifacts Server Time
29 Jul 2024 16:26:41 EDT (-0400)
  Re: Smooth mesh2 artifacts  
From: Warp
Date: 29 May 2002 17:24:03
Message: <3cf546f3@news.povray.org>
Slime <slm### [at] slimelandcom> wrote:
> So, would it be too difficult if, when doing the test to see if the normal
> vector should be flipped around, instead of using the perturbed normal, it
> used the actual normal? At least with smoothed triangles?

  Yes, it would be difficult with the current implementation. I have looked
at the code myself.

  Hopefully it will be fixed in pov4, as rewriting the whole engine will
allow to take into account this kind of things.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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