POV-Ray : Newsgroups : povray.binaries.animations : Birth-Field Rotation adds Inertia... (312kb MPG) : Re: Birth-Field Rotation adds Inertia... (312kb MPG) Server Time
19 Jul 2024 17:25:58 EDT (-0400)
  Re: Birth-Field Rotation adds Inertia... (312kb MPG)  
From: Rune
Date: 29 May 2002 11:56:14
Message: <3cf4fa1e@news.povray.org>
Mark James Lewin wrote:
> Looping animations with particle systems is no
> harder than looping animations without any sort
> of particle system. You just have to make sure
> your particle emitter behaves the same way at
> the start and end of the loop, and that you
> calculate a full loop's worth of particles for
> the first frame.

That's not completely precise. You have to calculate a whole particle
lifetime for the first frame and that may be more or less than a full
loop.

However, it won't work at all in systems that support particle
interaction, because when there is particle interaction, the effect of a
specific particle will last even after the particle dies.

Rune
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