POV-Ray : Newsgroups : moray.win : Texture Mapping : Re: Texture Mapping Server Time
1 Jul 2024 03:52:11 EDT (-0400)
  Re: Texture Mapping  
From: Dave Bates [{Norman}]
Date: 28 May 2002 12:00:30
Message: <3cf3a99e$1@news.povray.org>
Sorry about that.. I know I get my Terminoligy wrong some times..

So do we think in future version of POV that this will be possible, since
POV RC's can do it?

Just a question.. :)
Dave

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3cf37d05@news.povray.org...
> Dave Bates {[Norman]} <dave[a t]voygr.com> wrote:
> > C'mon Warp.. I'm Sure you know what that is:
> > In POV it's inside the pigment statment:
> > texture {
> >     pigment {
> >         object {
> >             objectName
> >             color1
> >             color2
> >         }
> >     }
> > }
>
> > It's where you map an object into the Pigment..
>
>   That's an object pattern. There's no such a thing as "object mapping"
> in POV-Ray.
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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