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Sorry about that.. I know I get my Terminoligy wrong some times..
So do we think in future version of POV that this will be possible, since
POV RC's can do it?
Just a question.. :)
Dave
"Warp" <war### [at] tag povray org> wrote in message
news:3cf37d05@news.povray.org...
> Dave Bates {[Norman]} <dave[a t]voygr.com> wrote:
> > C'mon Warp.. I'm Sure you know what that is:
> > In POV it's inside the pigment statment:
> > texture {
> > pigment {
> > object {
> > objectName
> > color1
> > color2
> > }
> > }
> > }
>
> > It's where you map an object into the Pigment..
>
> That's an object pattern. There's no such a thing as "object mapping"
> in POV-Ray.
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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